Dishonored 2 has one of the most fantastic word building I’ve ever come across. The main story line is also quite amazing. A coup happens within the royal palace dethroning the empress of the Isles, Emily Caldwin. During the coup, you’re given a choice two play either one of two characters the Empress herself, or her father Corvo Attano, a master of stealth and Emily’s teacher. The choice does not necessarily change anything that pertains to the main story line, rather it changes the little things, like small voice lines the play through out the game.
But those little things are what make Dishonored 2 a great game, each voice line means something and adds character. Not only are there voice lines, but there are vacant houses that the player must travel through in order to get to objectives. Within these said houses, there is a unique story, a watch maker, a baker, a crazed scientist and even a grief stricken lover who leaves behind a suicide note. There are plenty of articles to read within the game, all of them exist for the sole purpose of driving home that the world of Dishonored 2 is a lived in place. The game reminds you that while you may be the main character, that doesn’t mean that no one else within the world has issues.